Essentially building a product for the lowest common denominator. By time her tenure was over, she chased away a lot of people by putting out a product that wouldn't offend anyone. One would assume, the reasoning is corporate wants a broader market, which was Lorraine's reasoning. What we are seeing is more removal of content that appears to be based on moralistic qualms, again similar to Lorraine putting her own moral values over sales and objections from her own staff. It gives you history and motivation for the monsters. Now D&D has always given you a baseline lore to work with. The game was founded on rules and flavor text for the monsters and settings. I never stated the game was founded on spoon feeding lore. But to assert that the game was founded around spoon feeding lore to everyone is simply wrong. I get that you’re not into that, and it certainly makes sense. They assumed everyone had the time and creativity to homebrew an entire multiverse just as they did. we’re shocked that other people wanted to pay for a world to play in. Contrary to earlier statements, making your own lore has actually been the core of the game since the beginning. She made lots of bad choices, and really screwed the pooch with the whole Buck Rogers deal, but removing the words devils and demons was a business decision.Īnd as others have said lack of lore lets you make your own. The changes were much more in response to the satanic panic and suburban parents scared by ginned up stories than anything to do with her. Not to be a Lorraine apologist, but there was a lot going on in the world when 2e was out beyond her personal beliefs. The government telling a company to change their product is censorship. They own it, they can do what they want with it. The creature can poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior.Ī company changing their product is not censorship, it a company making changes to their product. A neogi looks like an outsize spider with an eel’s neck and head. Neogi are hateful slavers that consider most other creatures, even weaker neogi, to be servants and prey. We've done this before in the past and it wasn't good. And we've seen it again in 2E by Lorraine that drove a lot of customers away. However, taking that content away to meet someone's moral in corporate, doesn't help the DM. If I don't like what WotC wrote, I'll create my own. I don't pay WotC to have to write up themes and motivations for monsters. The argument people make is, "just homebrew it". They are bullies, slavers and will even enslave their own kind, They have no problem being poisoners and destroying someone's mind. Meanwhile, this concise summary paragraph gives you all you need to know about their behaviors. The description leaves out that yes, they are slavers. A lot of creatures devour other creatures (meat), it doesn't make them evil. Sure, the description has far less lore in it than before, but what is left definitely indicates evil.Ī lot of creatures can control minds, it doesn't make them evil. During this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse." "They left their home world long ago to conquer and devour creatures in other realms. "Because adult neogi have the power to control minds, they consider doing so to be entirely appropriate." What are you talking about? The new stat blocks have the following: I've seen this type of writing back in 2E when Lorraine ran the company into the ground and put her own moral values into the game, changing the lore to the point where it just didn't make a lot of sense. I'm not keen on the stat block example, but a lot of the writing in Multi doesn't have much flavor, the statblock analogy fits more than it should for a D&D product. The new writing from Multiverse reads like the writer is describing a vulcan, its just bad and frankly confusing to roleplay. I don't like the writer not being allowed to state that yes, Neogi are slavers and yes they do commit evil. You might like that, and hey that's fine. The new 5E in Mords was less than half of the original, doesn't mention they are evil and states they have no concept of good or evil, turning one of the foils of Spelljammer into Vulcans. Original 5E text was 600 words and they described they were slavers and gave example of evil.
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