Even after the fight though, you still have to get back to base after saving God's- er, John Carmack's head. Infortunately, if this level has one fault it's the ending, which is basically shooting lots at the end of game monster, which is a huge let down after what you've been through. The level of detail is truely amazing and someplaces, like the crypt are challenging without becoming annoying. the great features are too great to mentions, but I'll go through a couple that stood in my mind: Lasers from textures eyes, trageting (?) blaster traps, trap doors, spinning laser gauntlet. Traps, baddie placement, flow, and use of the hub system are all excellent. Howver, it's the execution of said yarn that Janas comes into his own. The story itself is pretty minimalist like most other 3D shooters so I won't bore you, and you can read it when you DL this baby. This formula works every time in in this case especially well. It goes like this: Jaw Dropping Archetecture + excellent combat + puzzles + huge, lasting mission -> spoogefest. Jonas has the formula to make a great unit. And finally, it gets the award for the best map I have ever played yet. Because of the title, it gets the frst award of the year for The Title that Sniv Doesn't Understand. Because it is on this page, it gets a Killer Map award. If they made Quake 2 levels in the good old days after getting home from the mines, they would be like this. While nothing to rave about and run around naked because off, The Relay station is still a good solid level. Coloured lighting is always nice and the colours don't often clash, though it does happen in a few areas. Lighting is always great, giving a dark atmosphere to the levels with a feeling of evil eminating throughout. While some of the graphical effects are a bit weird in places (like the generator) some of the areas that you pass through are bloody massive.Ĭombat invloved is very hard, with enemies hunting in packs of gunners, or soldiers and becoming quite formidable, while liberal use of tanks breaks up the gameplay to give more of a challenge. This level, rather thankfully has that feature, along with good, solid, hard combat. A deep, dark sense of hugeness really makes me stop and go "oh". If there's one thing that I admire in Quake2 levels, it's a sense of scale. I really enjoyed this unit and it goes to show that with a bit of originality a good set of maps can be produced. The combat is really really hard and will keep an average player going for at least an hour, if not longer. All well and good, but what is really cool about it is when you walk under said turbines, the wind produce actually pushes you down! Great! This is an example of the attention to detail from the author who provides a continually intriguing and refreshing unit.īob uses great rock, and high tech textures together to form what looks like an old prison that's been upgraded, an effect that brigdes between Quake and Quake 2 genres. The ship itself is driven by a turbine system, so when it speeds up, the ship takes off. Once done and your "Breakout" is made, you embark on an adventure to take down the prison camp and escape to a very impressive ship. In this map, imaginatively title Breakout you must breakout (hence the title =) from a strogg prison by waiting for a guard to come past on his rounds and shooting a switch (much like in a Jedi knight level) to open you door. Here's something that you rarely see in maps anymore: originality. Doom's first dress was nice was nice, but her new one from Ben makes even the Italians look like amatures. Coloured lighting, real 3D, strogg AI, new levels, keeping with the theme of the original and surpassing that of the original designers. Then, a nice man called Ben came a long and gave her new dress and it was very nice indeed.ĭoom is back. However, as she got older, the dress started to fray and made her look frumpy. All the boys danced with her at parties, she had a lively and varied social life. It cost loads and she had it specially made by designers from italy and she loved it and wore it for years. Bit of a stupid name for a girl, yes, but her parents were hippies, so you can't really blame her. Once upon a time there was a girl called Doom. The countless hours of time spent just so we canĬontinue to enjoy this awesome game =) The authors It's our way of saying thanks to the authors for all It is a sure way to make us angry and level may beĪll of the levels featured on this site have won theĪWOQ2 Killer Map award for outstanding level design. Would highly suggest you upload it to a server first) Please DO NOTĮ-mail the levels to us without asking first, (we Great Quake2 maps which should be on this site, We hope you willĮnjoy them as much as we did. You will find all of the newest Killer Quake2 maps
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |